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RULES FOR ANGLO-SAXON CHESS
The following description of Anglo-Saxon chess was written by the Mayfair Chess
Booth Committee at the South Charleston High School in South Charleston, West Virginia
in 1979. The game may be played with modern pieces, using the Rook for the Castle
and the Queen as the Counsellor.
- The Pawn. The Pawn may move forward, only one square at a time. It may
not move two spaces forward on the first move. The Pawn may only capture by
moving one square diagonally. En passant moves are not allowed.
- The Castle. The Castle, the most powerful piece on the board, moves in
the same manner as the modern rook. The Castle may move along any rank or file for
any distance as long as it is unobstructed.
- The Knight. The Knight moves exactly in the same manner as the modern Knight.
A move is one square orthogonally and one square diagonally in an L-shape. The
Knight jumps over any intervening pieces but does not capture them.
- The Bishop. The Bishop moves only two squares diagonally, jumping over the
first square which it passes. The Bishop does not capture any jumped piece.
- The Councellor. The Councellor may move only one square diagonally in
any direction.
- The King. The King moves in much the same manner as the modern King, except
that castling is not allowed. The game ends when the King is captured.
Some Important Points. The object of the game is to capture the opponent's
King. You do not call out "check", but you may try to capture your opponent's
King while he is offguard.
Point Values for the Pieces.
Pawn | 1 |
Bishop | 2 |
Councellor | 2 |
Knight | 3 |
Castle | 5 |
King | - |
Chess Booth committee members: Paul Casto, Russell Hicks, Greg Miller, Lester Pauley, and
David Simpson.
Contact Information
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